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Hawkins, Bushnell, and Other Video Game Industry Leaders Tell Their Stories In New Book Available In Stores Worldwide |
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SAN DIEGO (February 8, 2012) — Entertainment Media Council, Inc. announced today that the leading history of the video-game industry, Gamers at Work: Stories Behind the Games People Play, is now available in print and digital formats at Amazon.com, BN.com, and bookstores around the globe for US$29.99 SRP (print) and US$20.99 SRP (digital).
The book explores how entertainment-software companies are formed, delving into the motivations and psychologies of their founders who sacrificed, played the odds, and struggled to stay the course. Through every story, Gamers at Work provides insights into the trials and tribulations of leading, managing, and growing small businesses into great businesses. "This is the first time that a history of the video-game industry has been told through the personal stories of the entrepreneurs who pushed the business forward," wrote Peter Molyneux OBE, founder of Lionhead Studios and creative director at Microsoft Studios Europe, whose foreword introduces the anthology. Those stories are told through exclusive and in-depth interviews with the following leaders:
Gamers at Work is published by Apress, a division of Springer Science+Business Media. For more information about Gamers at Work, visit the official website at www.gamersatwork.org. About Entertainment Media CouncilEntertainment Media Council is the first and only association for entrepreneurs, C-level executives, and senior managers in the video game industry. The association was formed by business leaders to support the needs and interests of the growing management community by promoting new venture creation, investment in the entertainment software and technology industries, and management education. Visit the website at www.emcouncil.org. Media ContactsFor general inquiries and interview requests: For review copies and purchase information: |
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